Friday, July 31, 2009

Oblivion (cont.)

Here are some pictures of the armor (without shields), not all are represented though. The weapons aren't shown very well, and there arent many pictures of them, but they include: daggers, shortswords, long swords, claymores, axes, maces, battle axes (two handed), and bows. Each armor type (steel, ebony, daedric, elvish, etc.) has its corresponding weapons, so there are steel swords and axes, ebony axes and maces, etc. down the list.

Daedric Armor


Glass Armor

The game is composed of the main quest (the storyline laid out at the beginning of the game with the Emperor and such), The Fighters Guild quest line (kind of like a mercenary group, they take contracts to kill monsters and criminals etc.), The Mages Guild quest (they send you on quests in the pursuit of magical knowledge), The Arena Faction quest (a gladiator arena in which you work your way up through the ranks by killing a ton of opponents), The Thieves Guild quest (a Robin Hood-esque band of thieves led by "The Gray Fox"), and The Dark Brotherhood quest line (a secret society of murderers and killers led by a vampire, its actually pretty creepy, and the contracts make you feel kinda icky, so I only did two or three). Each quest line is composed of a ton of mini quests that focus on the particular faction (for instance, the Mages Guild has to do with magic, lots of learning new spells and fighting evil mages and necromancers, The Fighters Guild has contracts that require you to wear armor to survive and fight other meat heads such as yourself, The Thieves Guild requires you to sneak in the shadows and steal things unseen, etc.) There are also a lot of other side quests that don't have anything to do with the secondary quests. Since the game is so open and non-linear, you can play hundreds of quests without ever advancing one step in the main story line. The map is huge, over 16 square miles by scale, with hundreds of locations that need to be found, like caves, mines, ruined fortresses and cities, glades, and towers.
Every location has items placed in it, either on tables (dishes and utensils, food, potions), in chests (most have gold, weapons, armor, etc. and you have to pick the locks on a lot of them, an infuriating process), in cupboards, and other stuff depending on the surroundings. You can amass a good amount of items, so much that it weighs you down until you cant move until you drop some (your ability to hold more items goes up as you "level up" and increase in strength) or sell them. Almost everything has a use at some point. There are literally hundreds and hundreds of individual items throughout the map.
The enemies in the game are usually specific to the quest, and they vary quite a bit. There are trolls (pictured above, they look kinda like monkeys), ogres, goblins, ghosts, wraiths, zombies, necromancers (mages who practice necromancy, or the raising of the dead), skeletons, evil mages, vampires, nether liches (kinda like mummies, only with some armor and magical staffs), huge rats, bears, and wolves. Humans make up a big number of your enemies, whether they are bandits, Arena opponents, thieves, knights of an opposing faction, etc. They level up with you, so the game stays challenging. As you gain more advanced armor and weapons, they start appearing with better pieces also, which is good, since searching dead enemies is the best way to get armor and stuff. The main bad guys are the Daedra, demon looking guys who live in a hell type world called The Planes of Oblivion. They are trying to conquer the world by coming in through Oblivion Gates and sacking cities and towns. I'm sure there are more bad guys I missed.
To be continued.

1 comment:

  1. Are you really awake at 9am on a friday?!
    This is pretty interesting. You're such a geek though :)

    ReplyDelete